Initial commit!
So in short I made this version of the game to start moving away from unity but as it turns out it's easy to do but annoying to determine what engine to move to. In short the coding was easier in this engine despite it being a slight bit jankier.
To explain:
The jank comes in when you try to grab two items on top of each other. I've tried godot for a while and couldn't resolve this issue in any simple way. I tried in unity and still had the same problem and even this engine has the same issue. The difference is that the collider for fusion 2.5 is the actual shape of the object on screen with fine collision enabled. This means you can separate two objects or grab them together. Is it really a feature? no. But maybe it should be? There's more to do on the game project but I want to get further knowledge and feed back first.
TLDR: Spent too much time in different engines fighting to see what has a working grab top object function > went to Fusion 2.5 > still didn't work but was actually workable!
Any assistance is more than welcome!
Files
Get The Last Gulp v2 Fusion 2.5 Edition
The Last Gulp v2 Fusion 2.5 Edition
A recreation of the last gulp in Clickteam Fusion 2.5
Status | In development |
Author | Cudler |
Genre | Strategy |
Tags | 2D, indev, kobold, Pixel Art, Short, Singleplayer |
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