Updating the engine!


So here's what happened.

After a period of doing my day job and working on other projects I decided to come back to fix a bug that was initially there in the dice roller. It was linked to windows only builds because it used a multi touch tool that's windows and android only. 

Note I don't have any DLC exporters for Fusion 2.5. 

So when it came time to fix it I found a simple solution and was able to remove the un-needed extra. Lo and behold I find the limited exporter for HTML5 wouldn't allow me to export the ware because of how many lines of code were in the engine. I could refactor it to make it simple or buy the exporter. It'd take me longer to do a refactor than to just to purchase the last bit. I can't at this time as I'm saving for a better machine and other bits of things to keep myself and my fiancé in good standings.


TLDR: I came back to work on the program to make it cross platform via HTML5 and couldn't because clickteam wants money for you to export to different OS. Donating to the tool will help to fund it's development.

Files

Pixel Roller V1.1.exe 3.3 MB
40 days ago
Astrovore.otf 23 kB
40 days ago

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